for TempMat in sceneMaterials do
(
SwapMat = TempMat
if TempMatNum == undefined then TempMatNum = 0
TempMatNum +=1
TempMatName = "TempMat" + TempMatNum as string
sceneMaterials[TempMatName] = Standardmaterial ()
sceneMaterials[TempMatName].selfIllumAmount = 100
sceneMaterials[TempMatName].Diffuse = color (random 0 255) (random 0 255) (random 0 255)
for i in geometry do